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FIFA Title Update - 23rd October, fifa 19 title update

fifa 19 title update

FIFA Title Update - 23rd October



The latest title update for FIFA 19 is now available for PC and includes the changes below.



For more details on some of these changes, please check out this Pitch Notes article.



To discuss this patch please check out this post.



Made the following changes:

    You can now make changes to your Game Plans in the Pause Menu during a match.
      Changes made to your Game Plans during a match will not be saved after completion of that match.

    Swapping players in the Pause Menu during a match, while on the Balanced Game Plan, will now apply those changes to the other Game Plans.
      This only applies if you make the changes to the Balanced Game Plan, changes made in the Pause Menu during a match to the other Game Plans will be localized to only those Game Plans and would need to be made manually in the others.
        Given the above, if making a change to your team due to a red card, for example, make sure that the change is being made to the Balanced Game Plan.

      In situations where the formations being used in your non-Balanced Game Plans are significantly different than those in your Balanced Game Plans, the swaps may not happen automatically.
        For example, if you are playing with a formation, on your Balanced Game Plan, that has a Left Back, and swap a Striker into the Left Back spot, and then change to a Game Plan where there is no Left Back, such as a three at the back formation, the swap may not be made automatically.





Addressed the following issues:

    The following issues were addressed for volleys where the player fully leaves the ground during the kick, such as a bicycle kick.
      Some players were incorrectly taking these kicks without meeting the Agility attribute requirements to do these kicks contextually.
        To further explain the above, these types of kicks can happen, in appropriate situations, for players who have an Agility attribute of 80 or higher, or who have the Flair Trait, without the player having to hold down the 'Flair Shot' button.

      These kicks were happening in unrealistic situations, such as when the kicking player was bunched up with other players. Sometimes the animations for these kicks were happening too fast for some players with higher Agility attributes. These kicks are now more likely to be impacted by error resulting in potentially less accuracy, speed and spin.
        The above effect will be more noticeable in situations where executing one of these kicks would be very hard, and less noticeable in situations where executing one of these kicks would be easier.


    Rarely, keepers were not picking up the ball when it was close to them. Rarely, keepers were trapping the ball outside of the box, despite an attacking player being near them, instead of clearing the ball. Rarely, when the keeper was rushing out of the net, you were unable to take control of him using the 'Move Keeper' controls. Rarely, after positioning your keeper with 'Move Keeper' controls, the keeper would dive out of the way of the incoming shot. Rarely, keepers were not picking up the ball after knocking it down with a tip down save. When playing in a mode with two human controlled players on a team, such as in Pro Clubs or Co-op Seasons, the opponent's defenders were not responding to an attacker running behind the defensive line during a goal kick. When taking a goal kick, where the target for the kick is very far down the field, the ball was travelling too fast. Players will no longer wait to take a throw in due to a keeper being out of position.



FIFA Ultimate Team (FUT):



Made the following changes:

    We have made changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.
      Your opponent's FUT Club Established Date will no longer be displayed. Your opponent's FUT Club name and Squad Name will no longer be displayed. Your opponent's online ID will no longer be displayed on the screen with one exception.
        You will still be able to see your opponent's online ID if you use the 'List Members' button, which we are working to remove in a future title update when available.

      We are looking to continue to make changes in this area in future title updates when and if available.




Addressed the following issues:

    The impact to a player's attributes from Chemistry were not properly displaying in the Pause Menu of a FUT Online Match.
      This was a purely visual issue with no impact to gameplay.

    The Squad Battles refresh timer was very rarely not counting down correctly for some players. The Daily Objectives refresh timer was very rarely not counting down correctly for some players. The latency bars in Division Rivals were not properly updating based on the latency to the dedicated game server location being used for the match. Sometimes the game was crashing at the start of a match in FUT Online Draft. (PC Only) The change to your Skill Rating was not being visually depicted as part of the end of the match flow in Division Rivals after a loss. Sometimes a player's FUT Coin balance would display as 0 after being outbid on an Item on the FUT Transfer Market.
      This was a visual issue only.

    Stability issue when rapidly pressing buttons on multiple controllers while on the Apply Consumable screen. Rarely, when viewing a Champions Channel replay, you would receive an error.



Online Modes:



Addressed the following issues:

    Resolved some issues where the Pause Menu would not close, and would remain on the screen, after the countdown timer had reached 0. Sometimes, in Pro Clubs, your Virtual Pro would be playing the wrong position in a match.
      This issue was only impacting certain positions when playing in certain formations.




Career Mode:



Addressed the following issues:

    Sometimes the game would hang after checking the Mail Inbox immediately after the transfer window deadline day ended. Some Traits had a blank icon on the Attributes panel of the Squad HUB.
      The Traits impacted by this were the Traits that were added to the Front End in the previous title update. This issue was visual only.

    The Playmaker GTN Scouting Instruction no longer has the (CPU AI Only) tag on it.
      This was a visual only issue caused by a Traits change in a previous title update.




Game Modes:



Addressed the following issues:

    The EFL Championship trophy is now being presented in the final match of the EFL Championship. Sometimes the team selection screen doesn't fully load visually after selecting the UEFA Champions League Tournament from the Main Menu.



Addressed the following issues:

    Having more than 89 unlinked Kick Off Names was causing an error to appear when proceeding to the match selection screen. The wrong Favorite Team crest and name combination would be showing on the Kick Off tile if the active account was switched. If one player set themselves to 'Ready' on the Kit Selection Screen, while the other player backed out of the screen at the same time, the player who has set themselves to 'Ready' would no longer have any functionality on the Team Select screen. Rarely, Kick Off names that were not created by the player would appear in the list of available Kick Off names to select.



Traits:



Addressed the following issues:

    The Chipped Penalty Trait no longer had any functionality in gameplay and will no longer display in the Front End.
      This is a continuation of the changes that were made to traits in the previous title update.

    The Speed Dribbler Trait now correctly has the (CPU AI Only) tag.
      This is a continuation of the changes that were made to traits in the previous title update.

    Some Traits were displaying as debug text for some players.



FIFA Trainer:



Addressed the following issues:

    Toggling between the 'On' and 'Off' settings for some FIFA Trainer options were causing other changes made to FIFA Trainer options to change.



Audio:



Addressed the following issues:

    Audio corruption could be heard during matches. (PC Only) Updated the intro audio for DFB-Pokal. The away team in a UEFA Champions League group stage match was getting audio saying that they won the second match, even if they lost, if they had won the first group stage match. Crowd noise would be muted in a FUT Champions Channel replay if the replay was skipped forward after being paused.



Visual / Presentation:



Made the following changes:

    Your opponent in an Online match will no longer be able to skip your goal replays. Updates to a number of team kits and crests. Updates to the Nike Black Cat boots. Updated the stadium art for the Sydbank Pokalen tournament.



Addressed the following issues:

    Rarely, keepers, after making a save, would warp into the net. Rarely, when the keeper was making a save close to the 18 yard line or the byline, they would perform a slow animation while getting up when it was not appropriate. Rarely, the keeper would start to dive in one direction to make a save, and would instead animate as diving in the other direction. Sometimes a player would remain suspended in the air for a prolonged period of time following a mid-air collision. The three character abbreviation for some teams was incorrect in some languages and has been corrected. The full team names for some teams were incorrect in some languages and have been corrected. The scoreboard in Olympiastadion had the crests assigned to the wrong scores. Collision issue with the team seating area in Otkritie Arena. Corrected an issue with the stadium art in Signal Iduna Park. Sometimes the crowd would be missing assets like flags or cell phones during crowd shots. Fixed issues with a number of team kits. Corrected the trophy displaying in the 3.Liga playoffs. Sometimes a trophy's reflection was showing images of skill game assets. Sometimes the post-goal wipes in FIFA Ultimate Team would be an incorrect version. Some boots were clipping into the player's socks and into the grass. Minor graphical corruption when leaving the Practice Arena.



Thanks to those who’ve provided feedback. Throughout the course of the FIFA 19 season we'll provide you with more information and updates if and when they become available.


Made the following changes:

    You can now make changes to your Game Plans in the Pause Menu during a match.
      Changes made to your Game Plans during a match will not be saved after completion of that match.

    Swapping players in the Pause Menu during a match, while on the Balanced Game Plan, will now apply those changes to the other Game Plans.
      This only applies if you make the changes to the Balanced Game Plan, changes made in the Pause Menu during a match to the other Game Plans will be localized to only those Game Plans and would need to be made manually in the others.
        Given the above, if making a change to your team due to a red card, for example, make sure that the change is being made to the Balanced Game Plan.

      In situations where the formations being used in your non-Balanced Game Plans are significantly different than those in your Balanced Game Plans, the swaps may not happen automatically.
        For example, if you are playing with a formation, on your Balanced Game Plan, that has a Left Back, and swap a Striker into the Left Back spot, and then change to a Game Plan where there is no Left Back, such as a three at the back formation, the swap may not be made automatically.





Addressed the following issues:

    The following issues were addressed for volleys where the player fully leaves the ground during the kick, such as a bicycle kick.
      Some players were incorrectly taking these kicks without meeting the Agility attribute requirements to do these kicks contextually.
        To further explain the above, these types of kicks can happen, in appropriate situations, for players who have an Agility attribute of 80 or higher, or who have the Flair Trait, without the player having to hold down the 'Flair Shot' button.

      These kicks were happening in unrealistic situations, such as when the kicking player was bunched up with other players. Sometimes the animations for these kicks were happening too fast for some players with higher Agility attributes. These kicks are now more likely to be impacted by error resulting in potentially less accuracy, speed and spin.
        The above effect will be more noticeable in situations where executing one of these kicks would be very hard, and less noticeable in situations where executing one of these kicks would be easier.


    Rarely, keepers were not picking up the ball when it was close to them. Rarely, keepers were trapping the ball outside of the box, despite an attacking player being near them, instead of clearing the ball. Rarely, when the keeper was rushing out of the net, you were unable to take control of him using the 'Move Keeper' controls. Rarely, after positioning your keeper with 'Move Keeper' controls, the keeper would dive out of the way of the incoming shot. Rarely, keepers were not picking up the ball after knocking it down with a tip down save. When playing in a mode with two human controlled players on a team, such as in Pro Clubs or Co-op Seasons, the opponent's defenders were not responding to an attacker running behind the defensive line during a goal kick. When taking a goal kick, where the target for the kick is very far down the field, the ball was travelling too fast. Players will no longer wait to take a throw in due to a keeper being out of position.



FIFA Ultimate Team (FUT): The latest title update for FIFA 19 is now available for PC and includes the changes below. Регулярные публикации новостей об игре.

FIFA 19 title update 4 is now live on PC, with console to follow soon. Patch notes (pitch notes) including gameplay fixes on AI shot blocking, AI tackling ability, constant pressure reduction on stamina, and well-timed tackles; as well as FIFA Ultimate Team (FUT) updates, new starheads, and 2D portraits…



As many of you will be aware, the EA SPORTS FIFA team have recently received their fair share of criticism. A large number of people throughout the FUT community have voiced their frustrations with the current state of the game, mainly focusing on glaring gameplay issues and continually failing servers.



Electronic Arts are being more transparent regarding their methods to patching issues within the game. A detailed breakdown of this latest FIFA update patch can be found below thanks to EA's latest Pitch Notes. FIFA 19 title update 4 is currently being rolled out for all PC players (as of Tuesday, November 20, 2018), and will arrive on Xbox One and PlayStation 4 very soon!



Since FIFA 19's release, a large number of users have complained about AI defending mechanics being overpowered, particularly in the FUT Champions Weekend League. As a result of this fourth FIFA patch update, the effectiveness of AI shot blocking and AI tackling ability has been nerfed.



Not only this, constant pressure will now result in a greater reduction of stamina. Well-timed tackles will also result in the ball moving further away from the player in possession. Full details on FUT fixes (Division Rivals pre-match flow & voice chat), the complete list of new starheads (player faces) and 2D portraits can be found below…



Made the following changes:




    We have made some changes to reduce the effectiveness of defending by AI Teammates.
      In order to make the shot blocking of a defender that is being controlled by an AI Teammate less effective, we have reduced the distance that an AI Teammate defender will stretch to block a shot. In order to make the tackling of a defender that is being controlled by an AI Teammate less effective, we have reduced the distance that an AI Teammate defender will stretch when making a tackle.
        Here is what we mean by an "AI Teammate".
          An AI Teammate is any player on the pitch that is not being controlled by a human, or is not the CPU AI Controlled Player. AI Teammates exist in the following circumstances:
            On a team with no human players.
              For example, the CPU-controlled team in Squad Battles.

            On a team with a human controlled player(s) that are not locked to specific players.
              For example, both teams in FUT Division Rivals.

            On a team with a human player(s) that are locked to specific players, that also has CPU teammates.
              For example, a Pro Clubs team with less than 11 human players.


          AI Teammates do not exist in the following circumstances:
            On a team with human players who are all locked to specific players.
              For example, a Pro Clubs team, with 11 human players.





    Increased the impact to fatigue of playing with defensive pressure.
      This change will have the biggest impact on fatigue when playing with Constant Pressure enabled in your active Game Plan or when playing with Team Press active. This change will have a reduced impact to fatigue when playing with Pressure On Heavy Touch or Pressure After Possession Loss enabled in your active Game Plan.

    To make a well-timed tackle more effective, we have increased the tendency of the ball to travel further from the dribbler after the tackle, increasing the likelihood that the dribbler will lose possession of the ball. Reduced the number of first time passes that CPU AI Controlled players will make out of their defensive third of the pitch when playing on Legendary or Ultimate difficulty.
      A refresher on what we mean by “CPU AI Controlled players”.
        The CPU plays the game as you would, limited by the same input restrictions that a human player is. This means that the CPU team has an active player, just like you do, which we call the CPU AI-controlled player. A CPU AI-controlled player exists in the following circumstances:
          On a team with no human players.
            For example, the CPU-controlled team in Squad Battles.

          On a team with human players who are all locked to specific players, that also has CPU teammates.
            For example, a Pro Clubs team, with less than 11 human players, with no “ANY” player.


        A CPU AI-controlled player does not exist in the following circumstances:
          On a team with human players who are not locked to specific players.
            For example, a team in FUT Champions.







Addressed the following issues:




    Sometimes when an attacking player is trying to move towards a loose ball close to the goal, they would slow down and be unable to get to the ball effectively. If the keeper knocked the ball out of play during a penalty shootout, sometimes it would result in a throw-in being taken.



FIFA Ultimate Team (FUT)



Made the following changes:




    We have continued to make changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.
      The 'List Members' button is no longer shown during the pre-match flow.

    Voice chat has been disabled in Division Rivals.



Addressed the following issues:




    Stability issue in FUT Champions Channel after watching a replay.
      As a result of this fix, the following issues that were resolved in a previous title update may occur again, and we are working to resolve them in a future title update when available.
        Sometimes, player models were appearing in the background after exiting a match. Sometimes, a white box would appear in the background after exiting a match.


    Entering and leaving FUT Champions Channel multiple times would result in no replays being available for viewing. The FUT Champions Points redemption window was incorrectly defaulting to 'Redeem Entry Now' and is now defaulting to 'Later'. Items on your Transfer Target list were displaying the Bought For price from the previous Item's owner.



Online Modes



Addressed the following issues:




    Sometimes receiving an error message about online stats reporting failing after completion of a Pro Clubs League or Drop-In Match.



Addressed the following issues:




    Player's sometimes getting an 'Unable To Retrieve Your Kick Off Name's Data' error message when trying to play a Kick-Off match.



Visual / Presentation:



Made the following changes:




    Starheads:
      Added the assets for 18 new player starheads. Enabled legacy assets for 24 player starheads.
        Server-side changes are required before these starheads will be available for use in game, please follow us on Twitter (link below) for updates on when these are available.


    Updated the 2D portraits for 2440 players. Updates to a number of team kits, crests, and banners.



Addressed the following issues:




    The UEFA Champions League Honor Badge was showing after winning the tournament 4 times instead of 5. Corrected the home and away kit assignments for Wolfsberger AC. Sometimes the crowd would be seen waving a large linesman's flag instead of a team flag.



FIFA 19 Starheads Update (November 20 2018)



New Starheads



    Ryan Sessegnon - Fulham (Premier League) Éver Banega - Sevilla FC (LaLiga Santander) Danny Ward - Cardiff City (Premier League) Mauro Icardi - Inter Milan (Serie A) Nathaniel Mendez-Laing - Cardiff City (Premier League) Tim Ream - Fulham (Premier League) Cyrus Christie - Fulham (Premier League) Kenneth Zohore - Cardiff City (Premier League) Bruno Ecuélé Manga - Cardiff City (Premier League) Hélder Costa - Wolverhampton Wanderers (Premier League) Morgan Gibbs-White - Wolverhampton Wanderers (Premier League) Daniele Rugani - Juventus (Serie A) Greg Cunningham - Cardiff City (Premier League) Alex Smithies - Cardiff City (Premier League) Aboubakar Kamara - Fulham (Premier League) Kortney Hause - Wolverhampton Wanderers (Premier League) Souleymane Bamba - Cardiff City (Premier League) Diego Godín - Atlético de Madrid (LaLiga Santander)


Legacy Starheads (Returning From Previous Titles)




    Raúl Lizoain - AD Alcorcón (Spain Segunda A) Papiss Demba Cissé - Aytemiz Alanyaspor (Süper Lig) Jack Rodwell - Blackburn Rovers (EFL Championship) Robbie McCourt - Bohemians (SSE Airtricity League) Stephen Quinn - Burton Albion (EFL League One) Youssouf Mulumbu - Celtic (Scottish Premiership) Dav />




Have the EA SPORTS FIFA team taken another step in the right direction with this latest FIFA update patch? We'd love to hear your thoughts and opinions on this FIFA 19 title update 4 via Twitter.


Addressed the following issues: FIFA 19 title update 4 is now live on PC, with console to follow soon. Patch notes (pitch notes) including gameplay fixes on AI shot blocking, AI tackling ability, constant pressure reduction on stamina, and well-timed tackles; as well as FIFA Ultimate Team (FUT) updates, new starheads, and 2D portraits…

FIFA 19 title update #3 is available now for PC users and scheduled to arrive next week for Xbox One and PlayStation 4. The patch features improvements to gameplay, specifically shooting, defensive pressure, near post accurate shots and goalkeepers. It also includes some changes in FUT and 50 new player heads (48 players and 2 managers).



UPDATE (11-13) FIFA 19 patch #3 is available now for Xbox One and PS4.



Check out the patch notes below, along with more details on the official page.



Made the following changes:




    Adjustments to the effectiveness of first time finesse shots where the incoming ball is coming from behind the shooting player, between 135 and 225 degrees, where 0 degrees is the direction the player is facing.
      These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.
        The most significant impact will be seen when the incoming ball angle is 180 degrees, with scaling reduced impact being seen up to an incoming ball angle of 135 degrees and 225 degrees on either side of the player.


    Adjustments to the impact of defensive pressure on a shooting player:
      Increased the impact of defensive pressure on a shooting player when it is coming from in front of the shooting player. Reduced the impact of defensive pressure on a shooting player when it is coming from behind the shooting player.

    Reduced the likelihood that a shot which was correctly aimed into the net, and that was targeting a location near to the post, would miss the net in a shooting situation where the attacking player is under no defensive pressure and is not off balance. When dribbling, players were getting pushed off the ball too easily in situations where the defending player was approaching the attacking player from the side. The attacking player will now be slightly more effective at holding the defending player off.
      The effect of this change will scale based on the strength of the attacking player, with stronger players seeing the greatest effect from this change.

    Some adjustments to the speed by which an attacking player, who has just lost the ball to a successful tackle, is able to recover the ball. A minor reduction to the acceleration of a player that has executed the Open Up Fake Shot skill move. When playing in an Online match, you will now be able to see the Timed Finishing indicators for your opponent.
      This only applies to a shot that would generate a Very Early (red), Early (yellow) or Great (green) shot, it will not apply for Late (gray) shots, or any shot where the player didn’t attempt to use Timed Finishing.




Addressed the following issues:




    Sometimes, when trying to execute a low driven shot, the player was executing a chip shot instead. Improvements in situations where a player that was in a better position to win a header was losing it due to the other player warping in front of them. Addressed some issues where player switching was late, or was not happening, when defending against an aerial ball. When performing a first time thigh trap, the player receiving the ball was slowing down too much after making the trap. Keepers were sometimes kicking the ball forward when moving towards it instead of picking it up. Keepers were rarely not diving to intercept the ball after a cross was made into the box and the ball was close to the keeper. Keepers were sometimes not reacting to a penalty kick that was shot directly at them or very near them. Keepers were sometimes hitting a powered up first time lob pass too soft and low, potentially resulting in the opposing team getting the ball. In a penalty kick situation during a match, if the player taking the penalty kick hit the post directly, without the keeper touching it, they were able to play the ball again before another player touched it. User controlled players were able to push the keeper out of the way in a free kick situation.
      Keepers are now more difficult to move. If a keeper is moved, they will now attempt to return to their original position after being moved. An offside will be called if an attacking player is interfering with the keeper during a free kick while in an offside position. Defenders will no longer follow their mark into the goal and potentially cause interference with their keeper.

    In the rare instance where the ball was heading towards an open net, and the attacking user was pressing the Cancel controls, an offside attacking player would still try to attack the ball, causing an offside call and the goal being called back. Paul Pogba was performing the incorrect run up animation when taking a long free kick.



Made the following changes:




    We have made changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.
      Your team will now always be displayed on the left side, and your opponent will always be displayed on the right side, regardless of which team is Home or Away, on the following screens:
        Team Select screen. Kit Select screen. Match Preview screen.

      On the Kit Select screen, both teams will now default to the kit assigned as their Home Kit. When on the Team Management screen, your team’s crest will be displayed on the right side of the screen.

    We have made the following changes to Roles section of Dynamic Tactics within FUT:
      When using the Auto-Assign Player Roles button, the impact of chemistry on a player’s attributes will now be taken into consideration when assigning players. When attributes are being displayed on this screen, the impact of chemistry on those attributes will also be shown when viewing this screen in the FUT Squad screen.
        We have hidden the attributes being displayed on this screen when it is accessed during the pre-match flow in all FUT modes due to an issue that we are working to resolve in a future title update when available. When viewing this screen in the Team Management screen via the Pause Menu in a FUT Offline Mode, such as FUT Squad Battles, the attributes will still be showing their values without the impact of chemistry, something we are working to resolve in a future title update when available.





Addressed the following issues:




    Stability issue in FUT Friendly Seasons if your opponent backs out of the pre-match flow while on the Kit Select screen. Stability issue after watching a FUT Champions Channel replay. When swapping your FUT Squad Manager, the contract percentage bonus provided by the new manager was not applying until the player logged out and logged back into the FUT Servers. The Match Earnings leaderboard sometimes was displaying the incorrect value for some players. One of the Starter Objectives referenced a feature not present in FIFA 19. Stability issue if a player exited and entered the same screen repeatedly.



Addressed the following issues:




    When playing as the manager for the Hyundai A-League, you were always being fired after completion of your first match, regardless of the result. Selling a player that had been assigned as a Quick Sub was causing the following issues:
      When using the associated Team Sheet in a game, players were unable to leave the Team Management screen after entering it through the Pause Menu. Visual issues on the associated Team Sheet when viewed in the Squad Hub.




Made the following changes:




    Added the assets for 50 new player and manager starheads.
      Server side changes are required before these starheads will be available for use in game, please follow @EASPORTSFIFA on Twitter for updates on when these are available. The full list of additions can be found in the Pitch Notes article about this patch, you can find it on https://www. ea. com/games/fifa/fifa-19/pitch-notes

    Updates to a number of team kits and crests.



Addressed the following issues:




    The Cockerel displayed in Tottenham Hotspur Stadium is now correctly looking to the east. Sometimes, player models were appearing in the background after exiting a match. Sometimes, a white box would appear in the background after exiting a match.



*Note – The following issue has been identified with this patch, we are working to resolve in a future title update when and if available.




    During a match, when bringing up the ‘Select Kick Taker’ overlay during a Set Piece situation, it is possible for the attributes of a player to be displayed as over 99.
      This issue is visual only, the maximum attribute value in terms of gameplay impact is 99. This issue can occur in all non-FUT modes within FIFA 19. This issue would only occur if the player was receiving a form boost that would cause the impacted attribute to exceed 99.



Addressed the following issues: Made the following changes:

FIFA 19 title update 4 is now live on PC, with console to follow soon. Patch notes (pitch notes) including gameplay fixes on AI shot blocking, AI tackling ability, constant pressure reduction on stamina, and well-timed tackles; as well as FIFA Ultimate Team (FUT) updates, new starheads, and 2D portraits…



As many of you will be aware, the EA SPORTS FIFA team have recently received their fair share of criticism. A large number of people throughout the FUT community have voiced their frustrations with the current state of the game, mainly focusing on glaring gameplay issues and continually failing servers.



Electronic Arts are being more transparent regarding their methods to patching issues within the game. A detailed breakdown of this latest FIFA update patch can be found below thanks to EA's latest Pitch Notes. FIFA 19 title update 4 is currently being rolled out for all PC players (as of Tuesday, November 20, 2018), and will arrive on Xbox One and PlayStation 4 very soon!



Since FIFA 19's release, a large number of users have complained about AI defending mechanics being overpowered, particularly in the FUT Champions Weekend League. As a result of this fourth FIFA patch update, the effectiveness of AI shot blocking and AI tackling ability has been nerfed.



Not only this, constant pressure will now result in a greater reduction of stamina. Well-timed tackles will also result in the ball moving further away from the player in possession. Full details on FUT fixes (Division Rivals pre-match flow & voice chat), the complete list of new starheads (player faces) and 2D portraits can be found below…



Made the following changes:




    We have made some changes to reduce the effectiveness of defending by AI Teammates.
      In order to make the shot blocking of a defender that is being controlled by an AI Teammate less effective, we have reduced the distance that an AI Teammate defender will stretch to block a shot. In order to make the tackling of a defender that is being controlled by an AI Teammate less effective, we have reduced the distance that an AI Teammate defender will stretch when making a tackle.
        Here is what we mean by an "AI Teammate".
          An AI Teammate is any player on the pitch that is not being controlled by a human, or is not the CPU AI Controlled Player. AI Teammates exist in the following circumstances:
            On a team with no human players.
              For example, the CPU-controlled team in Squad Battles.

            On a team with a human controlled player(s) that are not locked to specific players.
              For example, both teams in FUT Division Rivals.

            On a team with a human player(s) that are locked to specific players, that also has CPU teammates.
              For example, a Pro Clubs team with less than 11 human players.


          AI Teammates do not exist in the following circumstances:
            On a team with human players who are all locked to specific players.
              For example, a Pro Clubs team, with 11 human players.





    Increased the impact to fatigue of playing with defensive pressure.
      This change will have the biggest impact on fatigue when playing with Constant Pressure enabled in your active Game Plan or when playing with Team Press active. This change will have a reduced impact to fatigue when playing with Pressure On Heavy Touch or Pressure After Possession Loss enabled in your active Game Plan.

    To make a well-timed tackle more effective, we have increased the tendency of the ball to travel further from the dribbler after the tackle, increasing the likelihood that the dribbler will lose possession of the ball. Reduced the number of first time passes that CPU AI Controlled players will make out of their defensive third of the pitch when playing on Legendary or Ultimate difficulty.
      A refresher on what we mean by “CPU AI Controlled players”.
        The CPU plays the game as you would, limited by the same input restrictions that a human player is. This means that the CPU team has an active player, just like you do, which we call the CPU AI-controlled player. A CPU AI-controlled player exists in the following circumstances:
          On a team with no human players.
            For example, the CPU-controlled team in Squad Battles.

          On a team with human players who are all locked to specific players, that also has CPU teammates.
            For example, a Pro Clubs team, with less than 11 human players, with no “ANY” player.


        A CPU AI-controlled player does not exist in the following circumstances:
          On a team with human players who are not locked to specific players.
            For example, a team in FUT Champions.







Addressed the following issues:




    Sometimes when an attacking player is trying to move towards a loose ball close to the goal, they would slow down and be unable to get to the ball effectively. If the keeper knocked the ball out of play during a penalty shootout, sometimes it would result in a throw-in being taken.



FIFA Ultimate Team (FUT)



Made the following changes:




    We have continued to make changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.
      The 'List Members' button is no longer shown during the pre-match flow.

    Voice chat has been disabled in Division Rivals.



Addressed the following issues:




    Stability issue in FUT Champions Channel after watching a replay.
      As a result of this fix, the following issues that were resolved in a previous title update may occur again, and we are working to resolve them in a future title update when available.
        Sometimes, player models were appearing in the background after exiting a match. Sometimes, a white box would appear in the background after exiting a match.


    Entering and leaving FUT Champions Channel multiple times would result in no replays being available for viewing. The FUT Champions Points redemption window was incorrectly defaulting to 'Redeem Entry Now' and is now defaulting to 'Later'. Items on your Transfer Target list were displaying the Bought For price from the previous Item's owner.



Online Modes



Addressed the following issues:




    Sometimes receiving an error message about online stats reporting failing after completion of a Pro Clubs League or Drop-In Match.



Addressed the following issues:




    Player's sometimes getting an 'Unable To Retrieve Your Kick Off Name's Data' error message when trying to play a Kick-Off match.



Visual / Presentation:



Made the following changes:




    Starheads:
      Added the assets for 18 new player starheads. Enabled legacy assets for 24 player starheads.
        Server-side changes are required before these starheads will be available for use in game, please follow us on Twitter (link below) for updates on when these are available.


    Updated the 2D portraits for 2440 players. Updates to a number of team kits, crests, and banners.



Addressed the following issues:




    The UEFA Champions League Honor Badge was showing after winning the tournament 4 times instead of 5. Corrected the home and away kit assignments for Wolfsberger AC. Sometimes the crowd would be seen waving a large linesman's flag instead of a team flag.



FIFA 19 Starheads Update (November 20 2018)



New Starheads



    Ryan Sessegnon - Fulham (Premier League) Éver Banega - Sevilla FC (LaLiga Santander) Danny Ward - Cardiff City (Premier League) Mauro Icardi - Inter Milan (Serie A) Nathaniel Mendez-Laing - Cardiff City (Premier League) Tim Ream - Fulham (Premier League) Cyrus Christie - Fulham (Premier League) Kenneth Zohore - Cardiff City (Premier League) Bruno Ecuélé Manga - Cardiff City (Premier League) Hélder Costa - Wolverhampton Wanderers (Premier League) Morgan Gibbs-White - Wolverhampton Wanderers (Premier League) Daniele Rugani - Juventus (Serie A) Greg Cunningham - Cardiff City (Premier League) Alex Smithies - Cardiff City (Premier League) Aboubakar Kamara - Fulham (Premier League) Kortney Hause - Wolverhampton Wanderers (Premier League) Souleymane Bamba - Cardiff City (Premier League) Diego Godín - Atlético de Madrid (LaLiga Santander)


Legacy Starheads (Returning From Previous Titles)




    Raúl Lizoain - AD Alcorcón (Spain Segunda A) Papiss Demba Cissé - Aytemiz Alanyaspor (Süper Lig) Jack Rodwell - Blackburn Rovers (EFL Championship) Robbie McCourt - Bohemians (SSE Airtricity League) Stephen Quinn - Burton Albion (EFL League One) Youssouf Mulumbu - Celtic (Scottish Premiership) Dav />




Have the EA SPORTS FIFA team taken another step in the right direction with this latest FIFA update patch? We'd love to hear your thoughts and opinions on this FIFA 19 title update 4 via Twitter.



    Stability issue in FUT Champions Channel after watching a replay.
      As a result of this fix, the following issues that were resolved in a previous title update may occur again, and we are working to resolve them in a future title update when available.
        Sometimes, player models were appearing in the background after exiting a match. Sometimes, a white box would appear in the background after exiting a match.


    Entering and leaving FUT Champions Channel multiple times would result in no replays being available for viewing. The FUT Champions Points redemption window was incorrectly defaulting to 'Redeem Entry Now' and is now defaulting to 'Later'. Items on your Transfer Target list were displaying the Bought For price from the previous Item's owner.


    Sometimes receiving an error message about online stats reporting failing after completion of a Pro Clubs League or Drop-In Match.

Регулярные публикации новостей об игре.

FIFA 19 fans can today download a brand new update for the hit EA footie sim - here’s the patch notes for the latest release.



FIFA 19 players from today can download a brand new patch for the hit EA football game.



FIFA 19 title update 7 has been released with the patch bringing changes to goalkeeper movement and timed finesse shots.



The latest FIFA 19 update is out on PCs right now and will be coming to PS4, and Xbox One “in the near future”.



Announcing the release of the FIFA 19 update, the game’s official Twitter posted: “The latest #FIFA19 Title Update is now available on PC. It includes updates to Timed Finesse Shoots and GK Movement plus key fixes in Career Mode and Pro Clubs.”



FIFA 19 title update 7 also brings with it a major fix that addresses an issue in career mode.



This bug meant players were unable to grow their overall rating and instead saw a minus one overall in multiple screens.



Patch notes for FIFA 19 title update 7 were revealed in a post on the official EA website.



Here’s what the latest FIFA 19 patch does:



Since we last addressed gameplay before the holidays, we've been looking at player feedback closely to determine changes that would bring more impact to areas we hear about often. There were concerns over Goalkeeper movement and Timed Finesse accuracy, specifically from outside of the box, and we're hoping changes covered within today's update bring a welcomed improvement in these areas. As always, we'll continue to monitor feedback from our community.



TIMED FINESSE



Addressed the following issues:



An issue where a timed finesse shot would always have less error than a non-timed finesse shot, even in situations where the timed finesse shot was red or yellow.



The level of error reduction for a timed finesse shot is now in line with the level of error reduction for other timed shots.



The accuracy of a yellow or red timed finesse shot was found to be too high and has been reduced. This change will impact the likelihood of these shots resulting in goals scored.



The ball speed of a yellow or red timed finesse shot was found to be too high and has been reduced. This change will impact the likelihood of these shots resulting in goals scored.



FIFA 19 patch notes revealed for title update 7, here’s what it does (Image: EA)



Timed Finishing Window



Maximum size of the Timed Finishing window for a green timed shot is now reduced.



The hope for these changes is that it will directly address situations where players were finding it too easy to achieve green timed shots that were coming from a long pass, a cross or when queuing up a shot after a knock on during a run.



The impact of this change will scale with a higher impact on shots where the time between the initial button press to take the shot and the button press to perform Timed Finishing is longer.



For example, a first time finesse shot where the ball is coming from a long distance away, or when queuing up a shot after a long knock on during a dribble.



Yellow Timed Shots Effectiveness



Yellow timed shots effectiveness were reduced for this new update.



We received feedback that yellow-timed shots were too often resulting in a goal and adjustments were made to reflect a more consistent outcome where these types of shots are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.



FIFA 19 patch notes revealed for title update 7, here’s what it does (Image: EA)



Powered Finesse shots



Reduced the effectiveness of higher powered finesse shots, both timed and non-timed shots.



We received feedback that powered finesse shots (both timed and non-timed) were too often resulting in a goal and adjustments were made to reflect a more consistent outcome where these types of shots are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.



In-box near post shots



Further reduced the likelihood that a shot which was correctly aimed into the net, and that was targeting a location near to the post, would miss the net in a shooting situation where the attacking player is under no defensive pressure and is not off balance.



This change builds further on the change that was made in Title Update 3.



Goalkeeper movement



Goalkeeper movement speed when being controlled by manual movement was reduced in this patch. The impact of this will be higher when using manual movement during open play and lower when in set pieces situations (corners and free kicks).



Goalkeepers will now maintain a ready posture when being controlled by manual movement through the right stick controls.



FIFA 19 patch notes revealed for title update 7, here’s what it does (Image: EA)



Career Mode:



After the last patch an issue with both Manager and Player Careers occurred where players were unable to grow their overall rating and instead was showing as -1 overall in multiple screens. This issue has been resolved with today's changes.



We also addressed the following issues:



In Player Career, finishing in first place in your league at the end of the season was not properly awarding the Win The League accomplishment.



The Emirates FA Cup Final match being scheduled the day before the final match of the Premier League season.



This fix will not impact existing Career Mode save files, only new Career Mode save files.



Made the following changes:



The fatigue reduction that is applied to a Pro Clubs player when it was being controlled by someone locked to a position has now also been applied to the players when they are being controlled by someone playing on 'Any'.



FIFA 19 patch notes revealed for title update 7, here’s what it does (Image: EA)



Addressed the following issues:



In Pro Clubs, the Club Squad screen was not displaying the stats for each member of the club on the panel on the left side of the screen.



Sometimes a Pro Clubs Virtual Pro's overall rating was incorrect when displayed in the Pro Clubs hub screens.



The overall rating that was being shown in a match, including the end of match flow, was correct.



The overall rating that was being used during gameplay was also correct, so this was a visual issue only.



For players that were impacted by this issue, you could see the overall rating of your Virtual Pro, when displayed in the Pro Clubs hub, be lower than it was prior to the title update.



The overall rating used in gameplay and shown during a match should remain the same.


FIFA 19 patch notes revealed for title update 7, here’s what it does (Image: EA) The overall rating that was being used during gameplay was also correct, so this was a visual issue only. Регулярные публикации новостей об игре.

FIFA 19 title update #3 is available now for PC users and scheduled to arrive next week for Xbox One and PlayStation 4. The patch features improvements to gameplay, specifically shooting, defensive pressure, near post accurate shots and goalkeepers. It also includes some changes in FUT and 50 new player heads (48 players and 2 managers).



UPDATE (11-13) FIFA 19 patch #3 is available now for Xbox One and PS4.



Check out the patch notes below, along with more details on the official page.



Made the following changes:




    Adjustments to the effectiveness of first time finesse shots where the incoming ball is coming from behind the shooting player, between 135 and 225 degrees, where 0 degrees is the direction the player is facing.
      These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.
        The most significant impact will be seen when the incoming ball angle is 180 degrees, with scaling reduced impact being seen up to an incoming ball angle of 135 degrees and 225 degrees on either side of the player.


    Adjustments to the impact of defensive pressure on a shooting player:
      Increased the impact of defensive pressure on a shooting player when it is coming from in front of the shooting player. Reduced the impact of defensive pressure on a shooting player when it is coming from behind the shooting player.

    Reduced the likelihood that a shot which was correctly aimed into the net, and that was targeting a location near to the post, would miss the net in a shooting situation where the attacking player is under no defensive pressure and is not off balance. When dribbling, players were getting pushed off the ball too easily in situations where the defending player was approaching the attacking player from the side. The attacking player will now be slightly more effective at holding the defending player off.
      The effect of this change will scale based on the strength of the attacking player, with stronger players seeing the greatest effect from this change.

    Some adjustments to the speed by which an attacking player, who has just lost the ball to a successful tackle, is able to recover the ball. A minor reduction to the acceleration of a player that has executed the Open Up Fake Shot skill move. When playing in an Online match, you will now be able to see the Timed Finishing indicators for your opponent.
      This only applies to a shot that would generate a Very Early (red), Early (yellow) or Great (green) shot, it will not apply for Late (gray) shots, or any shot where the player didn’t attempt to use Timed Finishing.




Addressed the following issues:




    Sometimes, when trying to execute a low driven shot, the player was executing a chip shot instead. Improvements in situations where a player that was in a better position to win a header was losing it due to the other player warping in front of them. Addressed some issues where player switching was late, or was not happening, when defending against an aerial ball. When performing a first time thigh trap, the player receiving the ball was slowing down too much after making the trap. Keepers were sometimes kicking the ball forward when moving towards it instead of picking it up. Keepers were rarely not diving to intercept the ball after a cross was made into the box and the ball was close to the keeper. Keepers were sometimes not reacting to a penalty kick that was shot directly at them or very near them. Keepers were sometimes hitting a powered up first time lob pass too soft and low, potentially resulting in the opposing team getting the ball. In a penalty kick situation during a match, if the player taking the penalty kick hit the post directly, without the keeper touching it, they were able to play the ball again before another player touched it. User controlled players were able to push the keeper out of the way in a free kick situation.
      Keepers are now more difficult to move. If a keeper is moved, they will now attempt to return to their original position after being moved. An offside will be called if an attacking player is interfering with the keeper during a free kick while in an offside position. Defenders will no longer follow their mark into the goal and potentially cause interference with their keeper.

    In the rare instance where the ball was heading towards an open net, and the attacking user was pressing the Cancel controls, an offside attacking player would still try to attack the ball, causing an offside call and the goal being called back. Paul Pogba was performing the incorrect run up animation when taking a long free kick.



Made the following changes:




    We have made changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.
      Your team will now always be displayed on the left side, and your opponent will always be displayed on the right side, regardless of which team is Home or Away, on the following screens:
        Team Select screen. Kit Select screen. Match Preview screen.

      On the Kit Select screen, both teams will now default to the kit assigned as their Home Kit. When on the Team Management screen, your team’s crest will be displayed on the right side of the screen.

    We have made the following changes to Roles section of Dynamic Tactics within FUT:
      When using the Auto-Assign Player Roles button, the impact of chemistry on a player’s attributes will now be taken into consideration when assigning players. When attributes are being displayed on this screen, the impact of chemistry on those attributes will also be shown when viewing this screen in the FUT Squad screen.
        We have hidden the attributes being displayed on this screen when it is accessed during the pre-match flow in all FUT modes due to an issue that we are working to resolve in a future title update when available. When viewing this screen in the Team Management screen via the Pause Menu in a FUT Offline Mode, such as FUT Squad Battles, the attributes will still be showing their values without the impact of chemistry, something we are working to resolve in a future title update when available.





Addressed the following issues:




    Stability issue in FUT Friendly Seasons if your opponent backs out of the pre-match flow while on the Kit Select screen. Stability issue after watching a FUT Champions Channel replay. When swapping your FUT Squad Manager, the contract percentage bonus provided by the new manager was not applying until the player logged out and logged back into the FUT Servers. The Match Earnings leaderboard sometimes was displaying the incorrect value for some players. One of the Starter Objectives referenced a feature not present in FIFA 19. Stability issue if a player exited and entered the same screen repeatedly.



Addressed the following issues:




    When playing as the manager for the Hyundai A-League, you were always being fired after completion of your first match, regardless of the result. Selling a player that had been assigned as a Quick Sub was causing the following issues:
      When using the associated Team Sheet in a game, players were unable to leave the Team Management screen after entering it through the Pause Menu. Visual issues on the associated Team Sheet when viewed in the Squad Hub.




Made the following changes:




    Added the assets for 50 new player and manager starheads.
      Server side changes are required before these starheads will be available for use in game, please follow @EASPORTSFIFA on Twitter for updates on when these are available. The full list of additions can be found in the Pitch Notes article about this patch, you can find it on https://www. ea. com/games/fifa/fifa-19/pitch-notes

    Updates to a number of team kits and crests.



Addressed the following issues:




    The Cockerel displayed in Tottenham Hotspur Stadium is now correctly looking to the east. Sometimes, player models were appearing in the background after exiting a match. Sometimes, a white box would appear in the background after exiting a match.



*Note – The following issue has been identified with this patch, we are working to resolve in a future title update when and if available.




    During a match, when bringing up the ‘Select Kick Taker’ overlay during a Set Piece situation, it is possible for the attributes of a player to be displayed as over 99.
      This issue is visual only, the maximum attribute value in terms of gameplay impact is 99. This issue can occur in all non-FUT modes within FIFA 19. This issue would only occur if the player was receiving a form boost that would cause the impacted attribute to exceed 99.



Addressed the following issues:
    When playing as the manager for the Hyundai A-League, you were always being fired after completion of your first match, regardless of the result. Selling a player that had been assigned as a Quick Sub was causing the following issues:
      When using the associated Team Sheet in a game, players were unable to leave the Team Management screen after entering it through the Pause Menu. Visual issues on the associated Team Sheet when viewed in the Squad Hub.



Fifa 19 title update 4 patch notes for PS4 and Xbox One is now available. According to the official Fifa 19 update 4 patch notes, the new update comes with a big list of fixes and gameplay changes. Apart from this, the latest patch also added some improvements to AI Teammates and increased the impact to fatigue of playing with defensive pressure. Previously, a big update was released with various gameplay changes. Unfortunately, since the released, many players were experiencing a number of issues when trying to play the game online. Today’s Fifa 19 update 4 is expected to resolve these issues.



Check out more details below.



Made the following changes:




    Fifa 19 update 4 made some changes to reduce the effectiveness of defending by AI Teammates.
      In order to make the shot blocking of a defender that is being controlled by an AI Teammate less effective, we have reduced the distance that an AI Teammate defender will stretch to block a shot. In order to make the tackling of a defender that is being controlled by an AI Teammate less effective, we have reduced the distance that an AI Teammate defender will stretch when making a tackle.
        Here is what we mean by an “AI Teammate”.
          An AI Teammate is any player on the pitch that is not being controlled by a human, or is not the CPU AI Controlled Player. AI Teammates exist in the following circumstances:
            On a team with no human players.
              For example, the CPU-controlled team in Squad Battles.

            On a team with a human controlled player(s) that are not locked to specific players.
              For example, both teams in FUT Division Rivals.

            On a team with a human player(s) that are locked to specific players, that also has CPU teammates.
              For example, a Pro Clubs team with less than 11 human players.


          AI Teammates do not exist in the following circumstances:
            On a team with human players who are all locked to specific players.
              For example, a Pro Clubs team, with 11 human players.







    Fifa 19 patch 4 increased the impact to fatigue of playing with defensive pressure.
      This change will have the biggest impact to fatigue when playing with Constant Pressure enabled in your active Game Plan or when playing with Team Press active. This change will have reduced impact to fatigue when playing with Pressure On Heavy Touch or Pressure After Possession Loss enabled in your active Game Plan.

    To make a well-timed tackle more effective, we have increased the tendency of the ball to travel further from the dribbler after the tackle, increasing the likelihood that the dribbler will lose possession of the ball. Fifa 19 update 4 reduced the number of first time passes that CPU AI Controlled players will make out of their defensive third of the pitch when playing on Legendary or Ultimate difficulty.
      A refresher on what we mean by “CPU AI Controlled players”.
        The CPU plays the game as you would, limited by the same input restrictions that a human player is. This means that the CPU team has an active player, just like you do, which we call the CPU AI-controlled player. A CPU AI-controlled player exists in the following circumstances:
          On a team with no human players.
            For example, the CPU-controlled team in Squad Battles.

          On a team with human players who are all locked to specific players, that also has CPU teammates.
            For example, a Pro Clubs team, with less than 11 human players, with no “ANY” player.


        A CPU AI-controlled player does not exist in the following circumstances:
          On a team with human players who are not locked to specific players.
            For example, a team in FUT Champions.







Addressed the following issues:




    Sometimes when an attacking player is trying to move towards a loose ball close to the goal, they would slow down and be unable to get to the ball effectively. If the keeper knocked the ball out of play during a penalty shootout, sometimes it would result in a throw-in being taken.



Made the following changes:




    We have continued to make changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.
      The ‘List Members’ button is no longer shown during the pre-match flow.

    Voice chat has been disabled in Division Rivals.



Addressed the following issues:




    Stability issue in FUT Champions Channel after watching a replay.
      As a result of this fix, the following issues that were resolved in a previous title update may occur again, and we are working to resolve them in a future title update when available.
        Sometimes, player models were appearing in the background after exiting a match. Sometimes, a white box would appear in the background after exiting a match.


    Entering and leaving FUT Champions Channel multiple times would result in no replays being available for viewing. The FUT Champions Points redemption window was incorrectly defaulting to ‘Redeem Entry Now’ and is now defaulting to ‘Later’. Items on your Transfer Target list were displaying the Bought For price from the previous Item’s owner.



Fifa 19 update 4 addressed the following issues:




    Sometimes receiving an error message about online stats reporting failing after completion of a Pro Clubs League or Drop-In Match.



Addressed the following issues:




    Player’s sometimes getting an ‘Unable To Retrieve Your Kick Off Name’s Data’ error message when trying to play a Kick Off match.



Made the following changes:




    Starheads:
      Fifa 19 update 4 added the assets for 18 new player starheads. Enabled legacy assets for 24 player starheads.
        Server side changes are required before these starheads will be available for use in game.


    Fifa 19 patch 4 updated the 2D portraits for 2440 players. Updates to a number of team kits, crests and banners.



    The UEFA Champions League Honor Badge was showing after winning the tournament 4 times instead of 5. Corrected the home and away kit assignments for Wolfsberger AC. Sometimes the crowd would be seen waving a large linesman’s flag instead of a team flag.


Fifa 19 update 4 is now available for download on PC.


Addressed the following issues: Check out more details below. Регулярные публикации новостей об игре.

FIFA 19 today received its second major Update version 1.03 (Title Update 2). The patch is now available for download on the PC, the consoles will only be able to count on the 26th of October with the latest update.



EA Sports has now released the changes that are part of this new FIFA 19 Update version 1.03. Among other things, there are adjustments to the Trick Shots, Dynamic Tactics and Improved Goalkeepers.



Made the following changes:




    You can now make changes to your Game Plans in the Pause Menu during a match.
      Changes made to your Game Plans during a match will not be saved after completion of that match.

    Swapping players in the Pause Menu during a match, while on the Balanced Game Plan, will now apply those changes to the other Game Plans.
      This only applies if you make the changes to the Balanced Game Plan, changes made in the Pause Menu during a match to the other Game Plans will be localized to only those Game Plans and would need to be made manually in the others.
        Given the above, if making a change to your team due to a red card, for example, make sure that the change is being made to the Balanced Game Plan.

      In situations where the formations being used in your non-Balanced Game Plans are significantly different than those in your Balanced Game Plans, the swaps may not happen automatically.
        For example, if you are playing with a formation, on your Balanced Game Plan, that has a Left Back, and swap a Striker into the Left Back spot, and then change to a Game Plan where there is no Left Back, such as a three at the back formation, the swap may not be made automatically.





Addressed the following issues:




    The following issues were addressed for volleys where the player fully leaves the ground during the kick, such as a bicycle kick.
      Some players were incorrectly taking these kicks without meeting the Agility attribute requirements to do these kicks contextually.
        To further explain the above, these types of kicks can happen, in appropriate situations, for players who have an Agility attribute of 80 or higher, or who have the Flair Trait, without the player having to hold down the ‘Flair Shot’ button.

      These kicks were happening in unrealistic situations, such as when the kicking player was bunched up with other players. Sometimes the animations for these kicks were happening too fast for some players with higher Agility attributes. These kicks are now more likely to be impacted by error resulting in potentially less accuracy, speed and spin.
        The above effect will be more noticeable in situations where executing one of these kicks would be very hard, and less noticeable in situations where executing one of these kicks would be easier.


    Rarely, keepers were not picking up the ball when it was close to them. Rarely, keepers were trapping the ball outside of the box, despite an attacking player being near them, instead of clearing the ball. Rarely, when the keeper was rushing out of the net, you were unable to take control of him using the ‘Move Keeper’ controls. Rarely, after positioning your keeper with ‘Move Keeper’ controls, the keeper would dive out of the way of the incoming shot. Rarely, keepers were not picking up the ball after knocking it down with a tip down save. When playing in a mode with two human controlled players on a team, such as in Pro Clubs or Co-op Seasons, the opponent’s defenders were not responding to an attacker running behind the defensive line during a goal kick. When taking a goal kick, where the target for the kick is very far down the field, the ball was travelling too fast. Players will no longer wait to take a throw in due to a keeper being out of position.



FIFA Ultimate Team (FUT):



Made the following changes:




    We have made changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.
      Your opponent’s FUT Club Established Date will no longer be displayed. Your opponent’s FUT Club name and Squad Name will no longer be displayed. Your opponent’s online ID will no longer be displayed on the screen with one exception.
        You will still be able to see your opponent’s online ID if you use the ‘List Members’ button, which we are working to remove in a future title update when available.

      We are looking to continue to make changes in this area in future title updates when and if available.




Addressed the following issues:




    The impact to a player’s attributes from Chemistry were not properly displaying in the Pause Menu of a FUT Online Match.
      This was a purely visual issue with no impact to gameplay.

    The Squad Battles refresh timer was very rarely not counting down correctly for some players. The Daily Objectives refresh timer was very rarely not counting down correctly for some players. The latency bars in Division Rivals were not properly updating based on the latency to the dedicated game server location being used for the match. Sometimes the game was crashing at the start of a match in FUT Online Draft. (PC Only) The change to your Skill Rating was not being visually depicted as part of the end of the match flow in Division Rivals after a loss. Sometimes a player’s FUT Coin balance would display as 0 after being outbid on an Item on the FUT Transfer Market.
      This was a visual issue only.

    Stability issue when rapidly pressing buttons on multiple controllers while on the Apply Consumable screen. Rarely, when viewing a Champions Channel replay, you would receive an error.



Online Modes:



Addressed the following issues:




    Resolved some issues where the Pause Menu would not close, and would remain on the screen, after the countdown timer had reached 0. Sometimes, in Pro Clubs, your Virtual Pro would be playing the wrong position in a match.
      This issue was only impacting certain positions when playing in certain formations.




Career Mode:



Addressed the following issues:




    Sometimes the game would hang after checking the Mail Inbox immediately after the transfer window deadline day ended. Some Traits had a blank icon on the Attributes panel of the Squad HUB.
      The Traits impacted by this were the Traits that were added to the Front End in the previous title update. This issue was visual only.

    The Playmaker GTN Scouting Instruction no longer has the (CPU AI Only) tag on it.
      This was a visual only issue caused by a Traits change in a previous title update.




Addressed the following issues:




    The EFL Championship trophy is now being presented in the final match of the EFL Championship.



Addressed the following issues:




    Having more than 89 unlinked Kick Off Names was causing an error to appear when proceeding to the match selection screen. The wrong Favorite Team crest and name combination would be showing on the Kick Off tile if the active account was switched. If one player set themselves to ‘Ready’ on the Kit Selection Screen, while the other player backed out of the screen at the same time, the player who has set themselves to ‘Ready’ would no longer have any functionality on the Team Select screen. Rarely, Kick Off names that were not created by the player would appear in the list of available Kick Off names to select.



Addressed the following issues:




    The Chipped Penalty Trait no longer had any functionality in gameplay and will no longer display in the Front End.
      This is a continuation of the changes that were made to traits in the previous title update.

    The Speed Dribbler Trait now correctly has the (CPU AI Only) tag.
      This is a continuation of the changes that were made to traits in the previous title update.

    Some Traits were displaying as debug text for some players.



FIFA Trainer:



Addressed the following issues:




    Toggling between the ‘On’ and ‘Off’ settings for some FIFA Trainer options were causing other changes made to FIFA Trainer options to change.



Addressed the following issues:




    Audio corruption could be heard during matches. (PC Only) Updated the intro audio for DFB-Pokal. The away team in a UEFA Champions League group stage match was getting audio saying that they won the second match, even if they lost, if they had won the first group stage match.



Visual / Presentation:



Made the following changes:




    Your opponent in an Online match will no longer be able to skip your goal replays. Updates to a number of team kits. Updates to the Nike Black Cat boots. Updated the stadium art for the Sydbank Pokalen tournament.



Addressed the following issues:




    Rarely, keepers, after making a save, would warp into the net. Rarely, when the keeper was making a save close to the 18 yard line or the byline, they would perform a slow animation while getting up when it was not appropriate. Rarely, the keeper would start to dive in one direction to make a save, and would instead animate as diving in the other direction. Sometimes a player would remain suspended in the air for a prolonged period of time following a mid-air collision. The three character abbreviation for some teams was incorrect in some languages and has been corrected. The full team names for some teams were incorrect in some languages and have been corrected. The scoreboard in Olympiastadion had the crests assigned to the wrong scores. Collision issue with the team seating area in Otkritie Arena. Corrected an issue with the stadium art in Signal Iduna Park. Sometimes the crowd would be missing assets like flags or cell phones during crowd shots. Fixed issues with a number of team kits. Corrected the trophy displaying in the 3.Liga playoffs. Sometimes a trophy’s reflection was showing images of skill game assets. Sometimes the post-goal wipes in FIFA Ultimate Team would be an incorrect version. Some boots were clipping into the player’s socks and into the grass.


Addressed the following issues: Made the following changes: Регулярные публикации новостей об игре.





As of Tuesday, EA Sports released FIFA 19 title update 3 for the PC, with Xbox One and PS4 updates coming in a week. However, gamers are learning this update brings a number of improvements to gameplay. Among the aspects that are updated are specifics for shooting and goalkeepers to tweak how the game goes. In addition, gamers will find other exciting changes to FIFA Ultimate Team, as well as the addition of new Starheads, and more. Here are more details about some of the important changes to the FIFA 19 game.



The new update has adjusted shooting the ball under certain conditions. For example, when it comes to taking first-time finesse shots, gameplay has been adjusted for the effectiveness of them scoring or not. Basically, the change affects shots based on the angle which the ball is coming into the player. EA mentions that it will only impact the balls that enter from 135 degrees to 225 degrees. Gamers can check out EA’s link in the tweet below for a detailed explanation of how it will affect the shots.



The third Title Update for FIFA 19 is now available on PC, with console to follow next week. Some key changes to shots in specific situations, defensive pressure and more, plus 50 new starheads! Details -> https://t. co/PPZFdWFODH pic. twitter. com/3hmb4mcBua



The latest FIFA 19 title update also affects the impact of defensive pressure on a player taking a shot. With this change, they have reduced how likely it is for a shot to be directed at the goal if the shooting player is getting a lot of defensive pressure. So this will add another bit of realism to FIFA 19 in terms of how things would actually be on the field.



The developers continue to address quirks when it comes to how goalkeepers are behaving around the goal. With the update, keepers should now pick up the ball instead of kicking it forward when they move towards it. Goalies are more likely to dive to intercept the ball after a cross is made. In addition, they will react better to penalty kicks that come right at them or close by. Also, EA addressed the ability of players being able to push the keeper out of the way during a free kick.





In Ultimate Team, the developers changed the Division Rivals “pre-match flow.” They noted that they did this to help gamers find a match. They made a few tweaks to some visuals there too. For example, a gamer will see their team displayed on the left side with their opponent on the right side. This will be the case no matter whether you’re the Home or Away team. On Team Management screen, a gamer’s team crest is going to display on the screen’s right side.



Another exciting change is the addition of 48 player and two manager starheads. Among the stars listed for this are Jesse Lingard, Gareth Bale, and Diego da Silva Costa. Some of these are seen in the tweet up above. EA says they’ll be available for in the game shortly after they implement server releases for the different game platforms.



So far the changes are only on the Windows PC version of the game. The Sony PlayStation 4 and Microsoft Xbox One versions of the FIFA 19 game should receive updates next week.


In Ultimate Team, the developers changed the Division Rivals “pre-match flow.” They noted that they did this to help gamers find a match. They made a few tweaks to some visuals there too. For example, a gamer will see their team displayed on the left side with their opponent on the right side. This will be the case no matter whether you’re the Home or Away team. On Team Management screen, a gamer’s team crest is going to display on the screen’s right side. The new update has adjusted shooting the ball under certain conditions. For example, when it comes to taking first-time finesse shots, gameplay has been adjusted for the effectiveness of them scoring or not. Basically, the change affects shots based on the angle which the ball is coming into the player. EA mentions that it will only impact the balls that enter from 135 degrees to 225 degrees. Gamers can check out EA’s link in the tweet below for a detailed explanation of how it will affect the shots.

FIFA 19 Patch 1.04 - Title Update 3 Patch Notes: Big Gameplay Fixes, New Starheads, FUT and Career Mode Changes



The new big FIFA 19 Title Update 3 - Patch 1.04 has just fallen on PC, while it will arrive on the console (PS4, Xbox One, Switch) probably in the next week! Weighing 1.17 Gigabyte, the 1.04 patch brings many changes, updates, bug fixes on gameplay, FIFA Ultimate Team (FUT), Career Mode, and more plus 50 new starheads. Discover the complete details of the FIFA 19 Title Update 3 Patch Notes.



Many changes have been made to the game in terms of gameplay by fixing some problems on shooting, defensive pressure and goalkeepers, but also at the level of FIFA Ultimate Team. Some notes were also devoted to Career Mode which is attended by a large number of players.



Now place the patch notes from the official post:



Made the following changes:



- Adjustments to the effectiveness of first time finesse shots where the incoming ball is coming from behind the shooting player, between 135 and 225 degrees, where 0 degrees is the direction the player is facing.



- These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.



- The most significant impact will be seen when the incoming ball angle is 180 degrees, with scaling reduced impact being seen up to an incoming ball angle of 135 degrees and 225 degrees on either side of the player.



- Adjustments to the impact of defensive pressure on a shooting player:



- Increased the impact of defensive pressure on a shooting player when it is coming from in front of the shooting player.



- Reduced the impact of defensive pressure on a shooting player when it is coming from behind the shooting player.



- Reduced the likelihood that a shot which was correctly aimed into the net, and that was targeting a location near to the post, would miss the net in a shooting situation where the attacking player is under no defensive pressure and is not off balance.



- When dribbling, players were getting pushed off the ball too easily in situations where the defending player was approaching the attacking player from the side. The attacking player will now be slightly more effective at holding the defending player off.



- The effect of this change will scale based on the strength of the attacking player, with stronger players seeing the greatest effect from this change.



- Some adjustments to the speed by which an attacking player, who has just lost the ball to a successful tackle, is able to recover the ball.



- A minor reduction to the acceleration of a player that has executed the Open Up Fake Shot skill move.



- When playing in an Online match, you will now be able to see the Timed Finishing indicators for your opponent.



- This only applies to a shot that would generate a Very Early (red), Early (yellow) or Great (green) shot, it will not apply for Late (gray) shots, or any shot where the player didn't attempt to use Timed Finishing.



Addressed the following issues:



- Sometimes, when trying to execute a low driven shot, the player was executing a chip shot instead.



- Improvements in situations where a player that was in a better position to win a header was losing it due to the other player warping in front of them.



- Addressed some issues where player switching was late, or was not happening, when defending against an aerial ball.



- When performing a first time thigh trap, the player receiving the ball was slowing down too much after making the trap.



- Keepers were sometimes kicking the ball forward when moving towards it instead of picking it up.



- Keepers were rarely not diving to intercept the ball after a cross was made into the box and the ball was close to the keeper.



- Keepers were sometimes not reacting to a penalty kick that was shot directly at them or very near them.



- Keepers were sometimes hitting a powered up first time lob pass too soft and low, potentially resulting in the opposing team getting the ball.



- In a penalty kick situation during a match, if the player taking the penalty kick hit the post directly, without the keeper touching it, they were able to play the ball again before another player touched it.



- User controlled players were able to push the keeper out of the way in a free kick situation.



- Keepers are now more difficult to move.



- If a keeper is moved, they will now attempt to return to their original position after being moved.



- An offside will be called if an attacking player is interfering with the keeper during a free kick while in an offside position.



- Defenders will no longer follow their mark into the goal and potentially cause interference with their keeper.



- In the rare instance where the ball was heading towards an open net, and the attacking user was pressing the Cancel controls, an offside attacking player would still try to attack the ball, causing an offside call and the goal being called back.



- Paul Pogba was performing the incorrect run up animation when taking a long free kick.



FIFA Ultimate Team (FUT):

Made the following changes:



- We have made changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.



- Your team will now always be displayed on the left side, and your opponent will always be displayed on the right side, regardless of which team is Home or Away, on the following screens:



- On the Kit Select screen, both teams will now default to the kit assigned as their Home Kit.



- When on the Team Management screen, your team's crest will be displayed on the right side of the screen.



- We have made the following changes to Roles section of Dynamic Tactics within FUT:



- When using the Auto-Assign Player Roles button, the impact of chemistry on a player's attributes will now be taken into consideration when assigning players.



- When attributes are being displayed on this screen, the impact of chemistry on those attributes will also be shown when viewing this screen in the FUT Squad screen.



- We have hidden the attributes being displayed on this screen when it is accessed during the pre-match flow in all FUT modes due to an issue that we are working to resolve in a future title update when available.



- When viewing this screen in the Team Management screen via the Pause Menu in a FUT Offline Mode, such as FUT Squad Battles, the attributes will still be showing their values without the impact of chemistry, something we are working to resolve in a future title update when available.



Addressed the following issues:



- Stability issue in FUT Friendly Seasons if your opponent backs out of the pre-match flow while on the Kit Select screen.



- Stability issue after watching a FUT Champions Channel replay.



- When swapping your FUT Squad Manager, the contract percentage bonus provided by the new manager was not applying until the player logged out and logged back into the FUT Servers.



- The Match Earnings leaderboard sometimes was displaying the incorrect value for some players.



- One of the Starter Objectives referenced a feature not present in FIFA 19.



- Stability issue if a player exited and entered the same screen repeatedly.



Career Mode:

Addressed the following issues:



- When playing as the manager for the Hyundai A-League, you were always being fired after completion of your first match, regardless of the result.



- Selling a player that had been assigned as a Quick Sub was causing the following issues:



- When using the associated Team Sheet in a game, players were unable to leave the Team Management screen after entering it through the Pause Menu.



- Visual issues on the associated Team Sheet when viewed in the Squad Hub.



Made the following changes:



- Added the assets for 50 new player and manager starheads.



The full list of new starheads can be found below:



DA SILVA COSTA, Diego Atlético de Madrid



BALOGUN, Leon Brighton & Hove Albion



FERNANDES DA SILVA JUNIOR, Bernardo Brighton & Hove Albion



NORMANN, Mathias Brighton & Hove Albion



HARRIS, Kadeem Cardiff City



MORRISON, Sean Cardiff City



PATERSON, Callum Cardiff City



ZAHA, Wilfried Crystal Palace



AGOSTO RAMÍREZ, Fabricio Fulham



LE MARCHAND, Maxime Fulham



BOHUI, Joshua Manchester United



LINGARD, Jesse Manchester United



BATTH, Danny Middlesbrough



MUTŌ, Yoshinori Newcastle United



SANSON, Morgan Olympique de Marseille



KIMPEMBE, Presnel Paris Saint-Germain



FERNÁNDEZ, Enzo Rayo Majadahonda



STURARO, Stefano Sporting CP



SON, Heung Min Tottenham Hotspur



NAVARRO CECILIANO, Marc Watford



ASHLEY-SEAL, Benny Wolverhampton Wanderers



BOLY, Willy Wolverhampton Wanderers



COADY, Conor Wolverhampton Wanderers



DA SILVA NEVES, Rúben Diogo Wolverhampton Wanderers



DOHERTY, Matt Wolverhampton Wanderers



IRIA SANTOS MOUTINHO, João Filipe Wolverhampton Wanderers



LOHNER MAIA, Leonardo Bonatini Wolverhampton Wanderers



NEVES ABREU CAVALEIRO, Ivan Ricardo Wolverhampton Wanderers



SAÏSS, Romain Wolverhampton Wanderers



TEIXEIRA DA SILVA, Diogo José Wolverhampton Wanderers



JOKANOVIC, Slavisa Manager



- Server side changes are required before these starheads will be available for use in game, please follow @EASPORTSFIFA on Twitter for updates on when these are available.



- The full list of additions can be found in the Pitch Notes article about this patch, you can find it on https://www. ea. com/games/fifa/fifa-19/pitch-notes



- Updates to a number of team kits and crests.



Addressed the following issues:



- The Cockerel displayed in Tottenham Hotspur Stadium is now correctly looking to the east.



- Sometimes, player models were appearing in the background after exiting a match.



- Sometimes, a white box would appear in the background after exiting a match.



Note – The following issue has been identified with this patch, EA is working to resolve in a future title update when and if available.



- During a match, when bringing up the ‘Select Kick Taker’ overlay during a Set Piece situation, it is possible for the attributes of a player to be displayed as over 99.



- This issue is visual only, the maximum attribute value in terms of gameplay impact is 99.



- This issue can occur in all non-FUT modes within FIFA 19.



- This issue would only occur if the player was receiving a form boost that would cause the impacted attribute to exceed 99.


- Addressed some issues where player switching was late, or was not happening, when defending against an aerial ball. - The full list of additions can be found in the Pitch Notes article about this patch, you can find it on https://www. ea. com/games/fifa/fifa-19/pitch-notes Регулярные публикации новостей об игре.

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